Oulu – Finland
Virtual Reality Nordic Ticket
Tickets available for 149,00 € until 6th of March.
Final Call will be 179,00 € (all prices incl. VAT 24%).
Tickets include the entrance to the event program, workshops, coffee, sandwich and lunch.
vr augmented business
After introduction of modern Virtual Reality solutions in 2014, brave pioneers have found unique ways to utilize VR to enhance their business. After years of constant development, VR has established itself as a powerful platform for B2B applications.
Now is the perfect time to get familiar with VR practices to discover new opportunities, engage your clients more than ever, train your employees, design machinery or a showroom and so much more.
- Be a part of the Nordic VR ecosystem and catch up with the latest VR trends
- Get inspired by the companies that already have implemented VR into their business and learn from their real cases.
- Participate in a networking session and connect with the companies that use and develop VR applications
- Develop your ideas in 2 exclusive workshops hosted by Oulu University of Applied Sciences (OAMK) and VIRTU project.
- Join the panel and get the answers you need to elevate your business from the industry professionals
Head of Information Techologies
Erkut graduated from Hacettepe University with an MS degree at Computer Science, Engineering and Informatics. He has been working for Hugo Boss since 2010 as Head of IT and the last 4 years he has focused on Industry 4.0 and Smart Factories. His main interests are Virtual Reality, IoT, System Integration, Big Data Analytics, Robotics, Simulation and Artificial Intelligence(AI). He is working on Digital Transformation of the organization not just in creating the strategies and also execution of all these related projects. Beyond the technical studies, he also takes care of all employees’ commitment to this Digital Journey which HB Izmir has already set on to “Smart Factory”.
Steven M. LaValle is Professor of Computer Science and Engineering, in Particular Robotics and Virtual Reality, at the University of Oulu. He was an early founder and chief scientist of Oculus VR, acquired by Facebook in 2014. From 2016 to 2017 he was Vice President and Chief Scientist of VR/AR/MR at Huawei Technologies, Ltd. He has authored the books Planning Algorithms, Sensing and Filtering, and Virtual Reality.
Pekka Ouli is eLearning wizard (specialist) and his passion is developing learning environments that use VR and AR. In POKE Vocational College they are running Digilab environment, where students are learning skills to utilize new technologies in projects with local companies like Valtra, Moisio Forest. Poke vocational college is also Microsoft Showcase school and Pekka Ouli is MIEE Fellow and Global Minecraft Mentor.
Virtual Facilitator & Trainer
Jonas Rajanto is a trainer and facilitator at Grape People in Helsinki, Finland. Jonas is specialized in remote meetings and virtual collaboration. He provides training and consultation for team leads, project leads, trainers, consultants, and any specialists who lead remote meetings. Jonas’ mission is to make remote collaboration feel as intuitive as working in the same room.
Technical Support Specialist
Kim has been involved in Virtual Reality technologies since the dawn of Oculus DK1. He has been involved both in the substance side while working with YMCA Finland developing VR applications for youth empowerment and anti-bullying, as well as on the hardware side in his current position as Technical Customer Service Specialist at Varjo Technologies. Finland-based Varjo is a unique player in VR/AR market making human-eye resolution VR and XR products that help professionals in the most demanding industries push the limits of what’s ever been possible.
Co-founder and design lead
Tommi Teronen is a co-founder of Teatime Research Ltd and the chairman of board. He works as a design lead managing customer projects, UI/UX designs and the visual brand of the company. Teronen has a background in architecture and research. He is also a part of the housing design research group in Tampere University and a co-founder of Helsinkicollaborative.art. His motivation is to find real added value from XR-solutions when ever possible.
Area Product Owner
Iikka Finning is a driver of digitalization at Nokia. He has a background in mechanical engineering, complemented by few years of work in HW technology development and independent studies in psychology and communication. Currently he leads development of a system in which you can e.g. see radio waves and control physical things remotely via collaborative Virtual Reality.
Key Account Manager
Tuomas Hirvonen works as Key Account Manager for 3D Talo Finland Ltd. Tuomas’ focus is in industrial XR solutions and 3D scanning. He works with some of the most well-known industrial companies in Finland, taking part both in sales and project management. The connection of human being and technology has always made Tuomas feel fascinated. It is also what he seeks to research and enable in his work.
COO, VR Productions
Virtual Reality visionary, producer and entrepreneur. Jani works with the latest VR consumer & business technologies and brings you all the latest knowledge when it comes to VR and its future.
CEO & Creative Director, Academic / Teacher
Natasha Skult is the CEO & Creative Director of MiTale, a game development company from Finland focusing on narrative-driven experiences in mixed reality. She is an active member of the Finnish games industry as Chairperson of IGDA Finland and board member of Neogames and Suomen Pelinkehittäjät Ry. She is one of the founders and elected Chairperson of The Hive – Turku Game Hub (game business center in South-West Finland). Besides industry work, she is active in academic research and teaches courses in game design and game (digital) art production at University of Turku.
Begüm Doğan was born in İstanbul- Turkey in 1989. She worked for Danish Bank Saxo Bank, and Polish online investment bank XTB‘s Marketing departments total of 6 years experience, as Marketing Manager and Specialist, responsible for the Turkish Market.
In 2017, she decided to chase her dream in Finland and moved in to her dream country. She continues her career journey at Mekiwi after 2 years as Marketing Manager, and leads Virtual Reality products’ marketing. She also takes part in b2b projects and is passionate about VR based solutions.
As a business developer, an innovator and a digitalist with a heart of an entrepreneur, her passion is to help people and companies fulfil their impactful business dreams. Today she works as a business development specialist in an academic environment, coaching both researchers and students with their business ideas as well as building up an innovation centre in the University of Oulu.
She has worked over 15 years in international marketing and marketing communications, mainly in ICT field, helping both B2B and B2C companies to establishing their business, growing or heading to the international market. Her years in games have also helped her gain expertise in digital business and a continuing interest in future technologies.
08:30 Breakfast & coffee
09:00 Welcome Speech
09:15 Keynote - Erkut Ekinci, Hugo Boss
10:00 VR-training for surgery - Kim Härkönen, Varjo
10:30 Break & Networking
11:00 VR opportunities and utilization in learning - Pekka Ouli, POKE
11:30 Remote collaboration in VR - Jonas Rajanto, Grape People Finland
Remote meetings have been possible for over a decade – and the software is only getting better. So why do we still travel for business in 2020? A face-to-face meeting still provides something remote meetings cannot – but we are at the cusp of a remote meeting revolution.
13:00 VR cases with customer oriented approach - Tommi Teronen, Teatime Research
Recent use cases utilising virtual reality in projects with cultural approach, from entertainment to social impact. Insights from the design processes. What, how and why.
13:20 Utilizing digital twin of a laboratory in VR - Iikka Finning, Nokia
13:40 VR & 3D scanning in factory design: Ponsse Showcase - Tuomas Hirvonen, 3D talo
14:00 Latest updates and future in VR - Jani Kaipainen, MeKiwi
13:20 OAMK/VIRTU Workshop
In collaboration with Teatime Research Ltd.
Perspectives – opening up the design processes
In the workshop we will take a closer look at the Perspectives productions (by Teatime Research) with the co-founder Tommi Teronen. Perspectives is a series of immersive journalism VR-experiences. The three episodes Aleppo-Helsinki, Sea level rise and Paradise are narrative experiences aimed for social impact through personal experience.
Storylines were developed together with the Finnish Broadcasting Company, Yle. You will get a change to try the experiences in VR. In addition we will take a closer look at the design processes of these productions. The workshop is meant to be very informal and open, and will be based on free discussion over the subject in hand.
14:20 Coffee & Networking
15:00 Keynote - Challenges and Opportunities in VR - Steven LaValle, Oulu University
15:45 Panel discussion
Begüm Doğan, Erkut Ekinci, Kim Härkönen, Natasha Skult
15:00 OAMK/VIRTU Workshop
In collaboration with Glue
Workshop allows participants to learn more about Glue Collaboration platform.
Success in modern globalized business is based on collaboration. Effective collaboration requires true presence, which until now has been achievable only through face-to-face meetings. But face-to-face meetings also increase costs and carbon footprints due to business travel. The Glue platform provides shared virtual environments where participants are present as if they were in face-to-face meetings.
In workshop you can try out live connection between Oulu and Helsinki inside virtual meeting space with all necessary tools for presenting and co-working.
Joonas Rajanto from Grape People is also present and can tell more in detail about useful practices facilitating virtual co-working.
16:30 – 17:00 Networking & VR
Tickets available for 149,00 € until 6th of March. Final Call will be 179,00 € (all prices incl. VAT 24%). Tickets include the entrance to the event program, workshops, coffee, sandwich and lunch.
Polar Bear Pitching Combo ticket
Polar Bear Pitching helps you crystallize your message. The stage could not be any cooler, and we mean literally: a hole cut through the ice in the frozen Baltic Sea. Refresh your business, body and mind. Join our after swim activities, world class workshops and inspiring talks.The event takes place March 12th 2020 in Oulu, Finland.
about the organizer
Mekiwi is a full stack digital agency, founded in 2014 in Oulu Finland and experienced in Virtual Reality with one of the biggest multinational VR developer team in Finland.
We are dedicated to provide unique Educational Solutions and Gamification experiences by the latest VR technology.